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ARM IAR Getting Started Guide

This tutorial will go over integrating the panics component of the Memfault Firmware SDK into a system using ARM IAR C/C++ Compiler.

Clone Memfault SDK

Using a Git client, clone the memfault-firmware-sdk repository from:

$ git clone https://github.com/memfault/memfault-firmware-sdk.git

Add required Memfault SDK include paths to target

Right click on your Project and select "Options". Navigate to C/C++ Compiler and select the "Preprocessor" tab. Add $MEMFAULT_FIRMWARE_SDK/components/[panics, core, util]/include (one for each component we will be working with) to the build system:

/img/docs/mcu/arm-iar-includes.png

Add required Memfault SDK sources to target

Add the sources at $MEMFAULT_FIRMWARE_SDK/components/[panics, core, util]/src to your project. For the panics component, you do not need to add memfault_fault_handling_xtensa.c. The directories included should look something like:

/img/docs/mcu/arm-iar-tree.png

Implement platform specific storage region for crash data

We typically recommend starting with the RAM based Coredump port. By default this will only save the top of the stack at the time of crash but it lets you quickly get the system up and running and get a feel for how things work. To do this:

  1. Add ports/panics/src/memfault_platform_ram_backed_coredump.c to the build

  2. Mark the section being used as a noinit region in the .icf for the target. The line you need to add will look something like:

    do not initialize { rw section .noinit.mflt_coredump };

Coredump data can also be stored to any other backing storage (eMMC, external NOR flash, internal flash, etc) by implementing the required dependencies.

Implement other platform dependencies

In order to save coredumps, you will need to fill in the functions in the block below

#include "memfault/panics/assert.h"
#include "memfault/core/platform/core.h"
#include "memfault/core/platform/debug_log.h"
#include "memfault/core/platform/device_info.h"

void memfault_platform_log(eMemfaultPlatformLogLevel level, const char *fmt, ...) {
// Hook up logging implementation
}

void memfault_platform_get_device_info(sMemfaultDeviceInfo *info) {
// platform specific version information
*info = (sMemfaultDeviceInfo) {
.device_serial = "DEMOSERIAL",
.software_type = "nrf-main",
.software_version = "1.0.0",
.hardware_version = "nrf-proto",
};
}

void memfault_platform_reboot(void) {
// Last function called before memfault after a crash
// expect the platform to reboot the system
__asm("bkpt 1");
}

Publish data to the Memfault cloud

Extensive details about how data from the Memfault SDK makes it to the cloud can be found here. In short, all data is published via the same "chunk" REST endpoint.

#include "memfault/core/data_packetizer.h"
// [...]

bool try_send_memfault_data(void) {
// buffer to copy chunk data into
uint8_t buf[USER_CHUNK_SIZE];
size_t buf_len = sizeof(buf);

bool data_available = memfault_packetizer_get_chunk(buf, &buf_len);
if (!data_available ) {
return false; // no more data to send
}

// send payload collected to chunks/ endpoint
user_transport_send_chunk_data(buf, buf_len);
return true;
}

void send_memfault_data(void) {
// [... user specific logic deciding when & how much data to send
while (try_send_memfault_data()) { }
}
Server-side rate limiting will apply to the device you're using to work on the integration process. Once you can see the device on the Memfault Web App, consider enabling Server-Side Developer Mode for it on the Memfault Web App to temporarily bypass these limits.